Field guide 01b · the pattern bank · house → techno → trance → psy → garage

Sixty-six
ways to
move

Volume one argued that groove is placement, length and velocity. This one is the parts bin: sixty-six playable blocks across bass, sequence, stab, energy shape and fill, filterable by genre and by the kind of motion they produce — driving, rolling, skipping, lifting, floating, hypnotic. Stack four of them in the melting pot, hear them fight, and export the result as multi-track MIDI.

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Section 01 · interactive

Melting pot

Four slots. Load a block into each from the banks below — or from the generators — and hear them against each other over a kick. This is where the value is: almost any single block is fine, and almost every interesting groove is two blocks that disagree about where the beat is.

The rule that makes a melting pot work. Two parts in the same rhythmic family cancel each other out — two rolling 16th lines is just one thicker rolling 16th line. Pair by contrast: something driving with something skipping, something rolling with something floating. The motion tag on every block below exists so you can do that deliberately instead of by accident. Surprise me picks four blocks with four different motion types.

Watch the loop-length readout. The pot runs for however long it takes every slot to come home together — pair a 5-bar drift with an 8-bar energy shape and you get a 40-bar phrase that never repeats identically. That is the cheapest hypnotic structure available, and the MIDI export writes out the whole cycle.

Section 02 · interactive

Generators

Three engines that produce more blocks than the bank ever could. Every one of them writes straight into a melting-pot slot.

Why these three. Almost every rhythm in electronic music is one of them. Phasing is a constant spacing that does not divide the bar, so the figure walks. Euclidean is a number of hits spread as evenly as possible across a number of steps, which is how most West African and Latin bell patterns are built. Additive is uneven groupings of a constant pulse — 3+3+2 is the tresillo underneath half of Latin house, and 3+3+3+3+2+2 is a lot of Balkan and psytrance. Between them they cover most of what a sequencer can usefully do.

Section 03–07 · the bank

The bank

Filter by genre, by the motion you want, or both. Every block plays, loads into a slot, and exports as MIDI.

Bass

Bass

The part that decides whether a track drives or rolls. Everything here is in the current key, one or two bars.

Sequence

Sequences & arps

The upper-register motor. Trance and psytrance live almost entirely here.

Stab

Stabs & chord rhythms

Harmony used as a percussion part. Where it lands matters more than what it is.

Energy

Energy shapes

Four- and eight-bar blocks that change across their length instead of looping flat. These are the answer to "it doesn't go anywhere" — drop one in and the loop stops being a loop.

Fills

Fills & turnarounds

One-bar figures for the end of an eight- or sixteen-bar phrase. Use one every eight bars and the track breathes; use one every two and it sounds nervous.

Section 08

Numbers

MotionWhat it does to a listenerPair it with
DrivingPushes forward evenly. No question, no answer — just momentum.Skipping or floating. Two driving parts cancel.
RollingContinuous 16ths that blur into texture. Hypnotic at length.Something sparse with big gaps.
SkippingUneven grouping inside an even beat. Reads as bounce.Driving. The straight part makes the skip audible.
LiftingRises in register or density. Creates expectation.A static anchor, or it just sounds unstable.
FloatingSparse, off-grid or long. Gives the ear somewhere to rest.Anything dense. This is the contrast part.
HypnoticLong cycles that do not resolve where you expect.One firmly on-grid part so the bar is still findable.
PullingAnticipates the next bar. Tilts the loop forward.Use sparingly — at phrase boundaries, not every bar.
Additive groupNameWhere it lives
3+3+2TresilloLatin house, Afro house, reggaeton, amapiano
3+3+4+3+3Son clave feelTribal house, tech house percussion
3+3+3+3+2+2—Psytrance, Balkan-influenced, hard groove
2+2+3+2+2+3+2—Broken techno, IDM-leaning
3+2+3Cinquillo halfGarage, UK funky
5+3—Hypnotic techno, deliberately lopsided
GenreBPMSignature motion
Deep house120–124Rolling bass, swung, sparse top
Tech house124–128Skipping bass, offbeat hats
Techno130–140Driving, minimal harmony
Hard groove140–150Rolling percussion, tribal
Trance136–142Rolling 16th bass under lifting arps
Psytrance140–148Triple-16th bass, relentless
Prog house122–126Pulsing 8ths, long builds
UK garage130–138Skipping everything, heavy swing
Amapiano110–115Log-drum tresillo, floating

How to build a melting pot

  • One anchor. Something firmly on the grid so the listener can still find beat one. Usually the kick, sometimes the bass.
  • One motor. The part that supplies continuous motion — rolling 16ths, an arp, a shaker.
  • One argument. Something that disagrees: skipping, off-grid, or in a long cycle. This is where the character comes from.
  • One rest. Something sparse and floating that gives the ear a gap. Most amateur productions skip this one and end up dense but static.
  • Four parts, four jobs. If two parts have the same job, delete one.

Making energy fluctuate

  • Use the energy shapes as written, not as loops. They are 4 and 8 bars long because that is the unit at which a listener notices change.
  • Displacement is the cheapest trick here — the same figure moved one 16th later each bar takes four bars to come home and sounds composed rather than looped.
  • Density and register are separate levers. Adding notes and going up an octave both raise energy, but only one of them costs you space in the mix.
  • Alternate: build for eight bars, drop for two, build for six. A straight climb is exhausting; a climb with dips is a track.
  • Gate length is the quietest energy control there is. Same notes, gate down from 90% to 40% across eight bars, and the loop tightens without anything entering or leaving.

A bank is not a substitute for taste. Sixty-six blocks and three generators can produce more combinations than you will ever use, which makes the scarce thing the ability to throw most of them away. Pick four, live with them for eight bars, and delete the one you notice least.

Companion to Groove volume one, which covers why any of this works. All audio synthesised live; MIDI exports carry the current key, tempo and swing.