Field guide 02 · kick & bass · house / techno / disco house

The low end
is one
instrument

Kick and bass occupy the same two octaves, so they are not two parts that need balancing — they are one part played by two devices. Everything below is about making them agree: on pitch, in time, and in phase. Two of the labs measure the result rather than describing it.

⚠ You need headphones or monitors with real low end. Laptop speakers reproduce almost nothing below 150 Hz, and every demonstration on this page lives between 30 and 120 Hz. On a phone speaker the phase lab will look like it is doing nothing and the tuning lab will sound identical on every note.
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Section 01

Kick anatomy

A kick drum is three events stacked in the first half second: a broadband transient, a pitch that falls fast, and a sustained fundamental. Genres differ almost entirely in the ratio between them.

CLICK · 0–8 ms · 2–6 kHz PITCH ENVELOPE · 150→55 Hz in 30–90 ms BODY / AMPLITUDE DECAY · 200–800 ms TAIL · the part the club actually feels 0 ms 100 ms 300 ms 700 ms

The pitch envelope is the whole personality. Fall fast from high (150–320 Hz) and you get punch and attack — tech house, hard techno. Fall slowly from low (110–130 Hz) and you get weight and roundness — dub techno, deep house. The end pitch is the note the kick actually plays, and it is the number that has to agree with your bass.

Section 02 · interactive

Kick lab

Every kick below is synthesised live from these six parameters. Load a genre preset, then move one slider and watch both the waveform and the spectrum change. The readout tells you what note the kick is currently playing.

Design a kick

Live synthesis
Fundamental—

All eight presets are already tuned to A minor — the note is in the preset name. That is not how kicks normally arrive; a sample pack kick is whatever pitch someone happened to record. Section 03 is about what happens when it isn't.

Reading the display: the orange trace is one kick hit in the time domain (0–600 ms). The bars behind it are the spectrum from 20 Hz to 1 kHz on a log scale — the tall bar on the left is your fundamental, and the spread to the right is click and drive harmonics. If there is nothing on the left, you have a click, not a kick.

Rumble is not a kick parameter in most people's heads, but it is the defining sound of contemporary hypnotic techno: a long reverb tail on the kick, filtered low, feeding back into the space between hits. Push the rumble slider up on the Hypnotic preset and the kick stops being an event and becomes a continuous bed. That bed is the bassline in a lot of records — which is why so many rumble techno tracks have no separate bass part at all.

Section 03 · interactive

Tuning the kick

Your kick plays a note whether you chose one or not. If that note is a semitone away from your bass root, the two beat against each other several times a second and the low end sounds unstable and cheap — and no amount of EQ fixes it, because the problem is pitch, not level.

Kick against an A minor bassline

Track key: A minor
Kick tuned toA1 · 55.0 Hz

The bass is fixed on A. Move the kick around the chromatic scale and listen — not for "wrong notes" but for a slow wobble in the low end. A and E lock solid. C and G sit fine. A♯ and G♯ produce an audible beating that gets faster the further out of tune you go. That beating is the two fundamentals interfering, and its rate is literally the difference between the two frequencies in Hz.

How to find your kick's note in Live: drop a Tuner on the kick channel and trigger it — it reads the fundamental if the tail is long enough. If the kick is too short, use Spectrum, freeze on the peak below 100 Hz, and read the frequency off the display. Then pitch the sample with Warp off + Transpose, or with Utility if you only need cents.

Which note to pick: the root of your track is the safe default. Tuning to the fifth (E in A minor) is the pro move when your bass sits on the root a lot — the kick reinforces the harmony without masking the bass fundamental. Tuning to the octave below the bass root is the third option and it is the one that makes systems feel deepest.
Section 04 · interactive

Bass types

Ten bass sounds that carry ten different genres, each played over a house kick so you hear it in context. All in A minor at the transport tempo. The recipe on each card is what to build in Operator, Wavetable or Analog to get there.

Section 05 · interactive

Sidechain lab

Sidechain compression is usually taught as a mixing fix — stop the bass and kick from clashing. It is much more useful to think of it as a rhythm generator: the release time sets a pulse that the whole track breathes at, and that pulse is a note value.

Duck shape against a rolling bass

Release = a note value
Release160 ms

The white curve is the gain applied to the bass over one bar; the red marks are the kicks. Watch what happens when release passes a note boundary: at a 1/8 release the bass recovers exactly as the offbeat arrives and the groove locks; at 1/4 it never fully recovers and the track turns into a continuous pump; below 1/16 you get a click-like duck that reads as tightness rather than movement.

In Live, three ways to do this:
1. Compressor with sidechain input — ratio 4:1 to 8:1, attack as fast as it goes (0.1–1 ms), release the number from this lab, threshold set so you get 6–10 dB of reduction. Honest, reacts to the actual kick.
2. LFO Tool / Volume Shaper style — a drawn curve triggered per beat. Total control over shape, no dependence on kick level. What most producers actually use.
3. Auto Pan on Sine, phase 180°, rate 1/4 — the free hack. Set Amount to taste. Fine for a pumping pad, too blunt for bass.

Also duck the reverb and the pads, not just the bass. Half of what people hear as "a tight low end" is actually the reverb tails getting out of the kick's way.
Section 06 · interactive · measured

Phase lab

The one that costs people whole tracks. When your kick and your sub occupy the same frequency at the same moment, their phase relationship decides whether they add up or subtract. Nothing on the meters warns you — the mix just sounds quiet and weak, and turning the bass up makes it worse.

Kick on A1 + sub on A1, same moment

Watch the peak meter
Summed peak— dB

Both sounds are 55 Hz. At 0° they reinforce and the peak reads high. Sweep to 180° and the summed peak drops — often 6 to 10 dB — even though you added nothing and removed nothing. Your ears hear it as the kick losing its weight. This is exactly what happens in a real project when a sub note lands underneath a kick with the wrong polarity or a few milliseconds of offset.

How this happens to you for real: a sample with inverted polarity, a plugin that adds latency, a sub layer nudged off the grid, or two kick layers stacked where one starts on a rarefaction and the other on a compression.

How to fix it in 30 seconds: put Utility on one of the two channels and click the polarity invert (ø) button. If the low end gets louder, you had a phase problem and you just solved it. If it gets quieter, you were fine. That is the entire test — do it every time you layer two kicks or sit a sub under a kick.

The structural fix: don't let them overlap. Put the sub note on the offbeat, or gate the sub for the first 40–60 ms of every kick. No overlap, no cancellation, no decision to make.
Section 07

Carving space

Once pitch, timing and phase agree, the remaining work is deciding which sound owns which band. There is only room for one thing at a time down there.

The split

Decide who owns the sub

  • Kick owns 30–70 Hz, bass owns 70–200 Hz. The most common split in techno. High-pass the bass around 60–80 Hz and let the kick be the entire sub. Track feels punchy and controlled.
  • Bass owns 30–70 Hz, kick owns 70–200 Hz. Common in house, garage, disco house. High-pass the kick around 60 Hz so it reads as a knock, and let a sine sub carry the weight. Track feels deep and rolling.
  • Pick one. Doing both is what "muddy" means.
  • Whichever you pick, the other one still needs some presence in the band it doesn't own — a shelf, not a wall.
Mono

Nothing wide below 120 Hz

  • Stereo information in the sub cancels on mono club systems and eats headroom on vinyl. Utility → Width 0 on the kick and bass, or a Utility with Bass Mono set to 120 Hz across the low group.
  • Chorus, unison detune and stereo reverb on a bass are all fine — as long as you fold the bottom back to mono after them.
  • Check it: Utility on the master, Width 0, and listen. If the low end changes character, something down there is wide.
Dynamics

Peak vs sustained

  • The kick is a transient, the bass is sustained — so the bass reads louder on a meter while the kick reads louder to the ear. Trust the loudness meter over the peak meter for balance.
  • Rough starting point: kick peaking around −6 dBFS on its own channel, bass sitting 3–6 dB below it in perceived loudness.
  • Compress the bass before sidechaining it. An uneven bass makes the duck sound uneven.
  • Saturate the bass rather than boosting it. Harmonics at 200–800 Hz make a sub audible on phone speakers that reproduce none of the fundamental.
Placement

Timing solves what EQ can't

  • Bass on the offbeat means kick and bass never sound simultaneously. This is the single most effective low-end technique in house and it costs nothing.
  • If the bass must land on the beat, shorten the kick's tail or gate the bass for the first 50 ms.
  • Nudge the bass −5 to −10 ms (track delay) if the low end feels sluggish. Sub frequencies take time to develop, so an on-grid sub can read as late.
  • Long-tailed kick + long-gated bass is the actual cause of most "muddy" low ends, not EQ.
Section 08

Numbers

The frequency table is the one to keep open. Scale tones of A minor are marked in red — those are the notes your kick is allowed to be.

NoteOct 0Oct 1Oct 2In A min
Releasems @ 126 BPMFeel
BandWhat lives there
20–35 HzFelt, not heard. Rumble and room. Often worth removing entirely.
35–60 HzThe weight. Sub fundamentals, kick fundamental.
60–100 HzThe punch. Where kick and bass fight hardest.
100–200 HzBody and warmth. Too much here is the definition of muddy.
200–500 HzWhere a sub becomes audible on small speakers. Saturate here.
2–6 kHzThe kick's click. What cuts through on a club system.
GenreKickBassSidechainWho owns the sub
Classic house909, 55–60 Hz, ~400 msOffbeat saw, short gateModerate, 1/8 releaseShared, kick slightly
Deep houseSoft, 50 Hz, longSine sub + organ layerGentle, long releaseBass
Disco house707-ish, 65 Hz, shortPlucky 16th funk lineLight or noneBass
Tech houseTight punch, 58 Hz, 250 msFM growl, offbeatHard, short releaseKick
Hypnotic technoLong + rumble tailOften none — the rumble is the bassHeavy on everything elseKick
Hard technoDistorted, 62 Hz, clickyDistorted saw or hooverExtremeKick
UK garageShort, sharp, 60 HzSub + organ stabModerate, swungBass
Acid909, dry303 line, resonant, glidingLightKick
Section 09

Diagnosis

Symptom first, because that is how you actually encounter these.

"It's muddy"

  • Two things are sustaining in the same band at the same time. Shorten one of them before you EQ anything.
  • Check 100–250 Hz on everything, not just bass — pads, vocals and even hats pile up there.
  • High-pass everything that isn't kick or bass at 100–150 Hz. Ruthlessly.

"It's weak / thin"

  • Phase. Run the polarity test on the kick and the sub. This is the first thing to check, not the last.
  • Check the kick's note against the bass root. A semitone out reads as weak, not as wrong.
  • Are you high-passing the kick and the bass? Two 60 Hz high-passes leave nothing below 60 Hz at all.

"No punch"

  • Too much sidechain, or too slow a release — the kick is landing in a hole rather than on top of something.
  • Missing click. Layer a short noise or a click sample at 2–6 kHz.
  • Compressor attack too fast on the master or the drum bus, flattening the transient.

"Great at home, gone in the club"

  • Stereo content below 120 Hz cancelling in mono. Check with Utility on the master.
  • All the energy is at 40 Hz and none at 80 — small rooms exaggerate 40, PA systems reproduce 80.
  • Check on a phone speaker deliberately: if the bassline disappears completely, it has no harmonics and needs saturation.

The order of operations. Pitch, then timing, then phase, then level, then EQ. Almost everyone works that list backwards, starting with EQ on a kick and bass that are in different keys and cancelling each other — which is why the EQ never fixes it.

Everything here is synthesised live in the browser. The synths are approximations built to demonstrate relationships, not to replace your plugins. All examples in A minor.